Purpose
To clarify requirements and enable draft interaction designs and
screen designs to be very rapidly simulated and tested.
Benefits
- Potential usability problems can be detected at a very early
stage in the design process before any code has been written.
- Communication between designers and users is promoted.
- Paper prototypes are quick to build / refine, thus enabling
rapid design iterations.
- Only minimal resources and materials are required.
Method
Planning
Arrange a workshop attended by:
You will also need a facilitator and a person to record the issues
raised during the meeting.
Four stages of paper prototyping may be required:
- concept design: to explore different metaphors and design strategies
- interaction design: to organise the structure of screens or
pages
- screen design: for initial design of each individual screen
- screen testing: to refine the screen layout
1. Concept design
- Sit round a table and sketch out possible approaches in a brainstorming
environment.
- Evaluate the extent to which each approach meets the usability
requirements and objectives agreed in the stakeholder
meeting
2. Interaction design
- Write the name of each suggested screen, page or activity on
a post-it-note.
- Put each post-it-note on the wall close to related notes.
- Group the post-it-notes in clusters that are meaningful to users.
- Consolidate duplicates.
- Give a name to each cluster.
- Document the sequence in which user tasks will make use of each
set of post-it-notes
- Review how the screens/pages can be organised to simplify user
tasks,
3. Screen design
- Sit round a table and sketch out design ideas in a brainstorming
environment.
- Use this as a basis for rough sketches of each screen.
- If the links between screens have not been finalised, pin each
screen on the wall as for Interaction Design above,
- Ask the user to carry out a realistic task (based on the context
of use and scenarios)
- As the user selects options on each screen, the developer explains
what happens, and either points to the next screen or presents
the next screen to the user (without giving any hints).
4. Screen testing
- Use a drawing package or prototyping tool to produce a rough
design for each screen.
- If the links between screens have not been finalised, pin each
screen on the wall as for Interaction Design above.
- Ask the user to carry out a realistic task (based on the context
of use and scenarios).
- As the user selects options on each screen, the developer explains
what happens, and either points to the next screen or presents
the next screen to the user (without giving any hints).
- To test more detailed interaction, prepare pieces of paper with
menus, scroll boxes, dialogue boxes, etc., and present these to
the user. The user simulates pointing and clicking using a pencil,
and simulates typing by writing on paper.
Detailed design should adhere to a GUI or web style
guide.
More information
More information on paper prototyping can be found in the INUSE
Handbook.
Alternative methods
If the necessary skills are available, the design can be evaluated
and improved by expert evaluation.
This can complement prototyping, or use methods which replace users
by usability experts if it is impossible to gain access to users.
Next steps
Ensure that detailed design adheres to a style
guide.
Last
updated 19-Nov-00
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